M:tG card similarity search
W · Instant
Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
| Name | Mana | Type | Text |
|---|---|---|---|
| Dual Nature | 4GG | Enchantment | Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature. Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature. |
| Squirrel Squatters | 3GG | Creature — Squirrel | When Squirrel Squatters enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Whenever Squirrel Squatters attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn. 4/4 |
| Planar Gate | 6 | Artifact | Creature spells you cast cost up to {2} less to cast. |
| Mesmeric Glare | 2U | Instant — Adventure | Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.) |
| Minor Misstep | U | Instant | Counter target spell with mana value 1 or less. |
| Thoughtbind | 2U | Instant | Counter target spell with mana value 4 or less. |
| Lathiel, the Bounteous Dawn | 2GW | Legendary Creature — Unicorn | Lifelink At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures. 2/2 |
| Sister Hospitaller | 4WB | Creature — Human Cleric | Medicus Ministorum — When Sister Hospitaller enters the battlefield, return target creature card from your graveyard to the battlefield. You gain life equal to its mana value. 3/2 |
| Caltrops | 3 | Artifact | Whenever a creature attacks, Caltrops deals 1 damage to it. |
| Mangara, the Diplomat | 3W | Legendary Creature — Human Cleric | Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card. 2/4 |