M:tG card similarity search
3WW · Sorcery
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Otharri, Suns' Glory | 3RW | Legendary Creature — Phoenix | Flying, lifelink, haste Whenever Otharri, Suns' Glory attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have. {2}{R}{W}, Tap an untapped Rebel you control: Return Otharri from your graveyard to the battlefield tapped. 3/3 |
| Aurora Eidolon | 3W | Creature — Spirit | {W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to any target this turn. Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand. 2/2 |
| Waterspout Elemental | 3UU | Creature — Elemental | Kicker {U} (You may pay an additional {U} as you cast this spell.) Flying When Waterspout Elemental enters the battlefield, if it was kicked, return all other creatures to their owners' hands and you skip your next turn. 3/4 |
| Fleeting Aven | 1UU | Creature — Bird Wizard | Flying Whenever a player cycles a card, return Fleeting Aven to its owner's hand. 2/2 |
| Curator's Ward | 2U | Enchantment — Aura | Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.) |
| Paths of Tuinvale | 1U | Instant | Choose one or both — • Return target creature you control to its owner's hand. That card perpetually gains "This spell costs {1} less to cast." • Return target creature you don't control to its owner's hand. That card perpetually gains "This spell costs {1} more to cast." |
| Underworld Rage-Hound | 1R | Creature — Elemental Dog | Underworld Rage-Hound attacks each combat if able. Escape—{3}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Underworld Rage-Hound escapes with a +1/+1 counter on it. 3/1 |
| Seasoned Pyromancer | 1RR | Creature — Human Shaman | When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. {3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens. 2/2 |
| Hedron Alignment | 2U | Enchantment | Hexproof At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield. {1}{U}: Scry 1. |
| Snow Hound | 2W | Creature — Dog | {1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand. 1/1 |