M:tG card similarity search
B · Instant
Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Sword Dancer | 1W | Creature — Human Rebel | {W}{W}: Target attacking creature gets -1/-0 until end of turn. 1/2 |
| Jeskai Charm | URW | Instant | Choose one — • Put target creature on top of its owner's library. • Jeskai Charm deals 4 damage to target opponent or planeswalker. • Creatures you control get +1/+1 and gain lifelink until end of turn. |
| Kobold Warcaller | R | Creature — Kobold | {T}: Choose a creature card in your hand. It perpetually gains haste. 1/1 |
| Enter the God-Eternals | 2UUB | Sorcery | Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) |
| Zhalfirin Shapecraft | 1U | Instant | Target creature has base power and toughness 4/3 until end of turn. Draw a card. |
| Silhouette | 1U | Instant | Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage. |
| Abandon the Post | 1R | Sorcery | Up to two target creatures can't block this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Nightbird's Clutches | 1R | Sorcery | Up to two target creatures can't block this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Trap Essence | GUR | Instant | Counter target creature spell. Put two +1/+1 counters on up to one target creature. |
| Shadowspear | 1 | Legendary Artifact — Equipment | Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2} |