M:tG card similarity search
1R · Creature — Elemental Dog
Underworld Rage-Hound attacks each combat if able. Escape—{3}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Underworld Rage-Hound escapes with a +1/+1 counter on it. 3/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Desert | Land — Desert | {T}: Add {C}. {T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step. | |
| Thrakkus the Butcher | 3RG | Legendary Creature — Dragon Peasant | Trample Whenever Thrakkus the Butcher attacks, double the power of each Dragon you control until end of turn. 3/4 |
| Zellix, Sanity Flayer | 2U | Legendary Creature — Horror | Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token. {1}, {T}: Target player mills three cards. Choose a Background (You can have a Background as a second commander.) 2/3 |
| Paradigm Shift | 1U | Sorcery | Exile all cards from your library. Then shuffle your graveyard into your library. |
| Stampede Surfer | 3R/GR/G | Creature — Human Warrior | Haste Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar creature token that's tapped and attacking that opponent. 4/4 |
| Jace's Phantasm | U | Creature — Illusion | Flying Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard. 1/1 |
| Cosmium Confluence | 4G | Sorcery | Choose three. You may choose the same mode more than once. • Search your library for a Cave card, put it onto the battlefield tapped, then shuffle. • Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land. • Destroy target enchantment. |
| Dirtcowl Wurm | 4G | Creature — Wurm | Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. 3/4 |
| Abuelo's Awakening | X3W | Sorcery | Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types. |
| Guile | 3UUU | Creature — Elemental Incarnation | Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6 |