Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Underworld Charger

2B · Creature — Nightmare Horse

Underworld Charger can't block. Escape—{4}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Underworld Charger escapes with two +1/+1 counters on it. 3/3

Similar cards

Color identity:
NameManaTypeText
Cetavolver 1UCreature — Volver Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.) If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike. If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample. 1/1
Chainwhip Cyclops 4RCreature — Cyclops Warrior {3}{R}: Target creature can't block this turn. 4/4
Dread Warlock 1BBCreature — Human Wizard Warlock Dread Warlock can't be blocked except by black creatures. 2/2
Turn the Earth GInstant Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Razorjaw Oni 3BCreature — Demon Spirit Black creatures can't block. 4/5
Indentured Djinn 1UUCreature — Djinn Flying When Indentured Djinn enters the battlefield, each other player may draw up to three cards. 4/4
Nath's Elite 4GCreature — Elf Warrior All creatures able to block Nath's Elite do so. When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 4/2
Enhanced Surveillance 1UEnchantment You may look at an additional two cards each time you surveil. Exile Enhanced Surveillance: Shuffle your graveyard into your library.
Hooded Horror 4BCreature — Horror Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most. 4/4
Kavu Primarch 3GCreature — Kavu Kicker {4} (You may pay an additional {4} as you cast this spell.) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it. 3/3
Page 72