Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Undertow

2U · Enchantment

Creatures with islandwalk can be blocked as though they didn't have islandwalk.

Similar cards

Color identity:
NameManaTypeText
Pause for Reflection 2GInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Prevent all combat damage that would be dealt this turn.
Umara Entangler 1UCreature — Merfolk Rogue Ally Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/1
Dauthi Mindripper 3BCreature — Dauthi Minion Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. 2/1
Safe Passage 2WInstant Prevent all damage that would be dealt to you and creatures you control this turn.
Karlach, Tiefling Guardian 1RGLegendary Creature — Tiefling Barbarian First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, another target creature you control gets +4/+4 until end of turn. 4/4
Fog Bank 1UCreature — Wall Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank. 0/2
Zealot il-Vec 2WCreature — Human Rebel Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn. 1/1
Faerie Slumber Party 4UUSorcery Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying."
Heroes of the Revel 4RCreature — Satyr Soldier When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block." Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn. 4/4
Winds of Qal Sisma 1GInstant Prevent all combat damage that would be dealt this turn. Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
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