Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Undertow

2U · Enchantment

Creatures with islandwalk can be blocked as though they didn't have islandwalk.

Similar cards

Color identity:
NameManaTypeText
Parallax Dementia 1BEnchantment — Aura Enchant creature Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Enchanted creature gets +3/+2. When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
Retreat to Valakut 2REnchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • Target creature gets +2/+0 until end of turn. • Target creature can't block this turn.
Fry 1RInstant This spell can't be countered. Fry deals 5 damage to target creature or planeswalker that's white or blue.
Silent Gravestone 1Artifact Cards in graveyards can't be the targets of spells or abilities. {4}, {T}: Exile Silent Gravestone and all cards from all graveyards. Draw a card.
Duskworker 4Artifact Creature — Construct Whenever Duskworker becomes blocked, regenerate it. {3}: Duskworker gets +1/+0 until end of turn. 2/2
Avatar of Woe 6BBCreature — Avatar If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {T}: Destroy target creature. It can't be regenerated. 6/5
Heated Debate 2RInstant This spell can't be countered. (This includes by the ward ability.) Heated Debate deals 4 damage to target creature or planeswalker.
Lightning Phoenix 2RCreature — Phoenix Flying, haste Lightning Phoenix can't block. At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay {R}. If you do, return Lightning Phoenix from your graveyard to the battlefield. 2/2
Expendable Troops 1WCreature — Human Soldier {T}, Sacrifice Expendable Troops: It deals 2 damage to target attacking or blocking creature. 2/1
Harsh Mercy 2WSorcery Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
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