M:tG card similarity search
1R · Enchantment — Aura
Enchant nonbasic land When enchanted land becomes tapped, destroy it.
| Name | Mana | Type | Text |
|---|---|---|---|
| Gustcloak Skirmisher | 3W | Creature — Bird Soldier | Flying Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat. 2/3 |
| Strong Back | 2G | Enchantment — Aura | Enchant creature Equip abilities you activate that target enchanted creature cost {3} less to activate. Aura spells you cast that target enchanted creature cost {3} less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. |
| Demonic Vigor | B | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, return that card to its owner's hand. |
| Squee's Embrace | RW | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, return that card to its owner's hand. |
| Bamboo Grove Archer | 1G | Enchantment Creature — Snake Archer | Defender, reach Channel — {4}{G}, Discard Bamboo Grove Archer: Destroy target creature with flying. 3/3 |
| Improvised Armor | 3W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+5. Cycling {3} ({3}, Discard this card: Draw a card.) |
| Deeproot Wayfinder | 1G | Creature — Merfolk Scout | Whenever Deeproot Wayfinder deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.) 2/3 |
| Nature's Ruin | 2B | Sorcery | Destroy all green creatures. |
| Far Wanderings | 2G | Sorcery | Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. |
| Veiled Sentry | U | Enchantment | When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's mana value. |