M:tG card similarity search
1R · Enchantment — Aura
Enchant nonbasic land When enchanted land becomes tapped, destroy it.
| Name | Mana | Type | Text |
|---|---|---|---|
| Stormchaser Drake | 1U | Creature — Drake | Flying Whenever Stormchaser Drake becomes the target of a spell you control, draw a card. 2/1 |
| Serpent Assassin | 3BB | Creature — Snake Assassin | When Serpent Assassin enters the battlefield, you may destroy target nonblack creature. 2/2 |
| Demon-Possessed Witch | Creature — Human Shaman | When this creature transforms into Demon-Possessed Witch, you may destroy target creature. 4/3 | |
| Ruin Ghost | 1W | Creature — Spirit | {W}, {T}: Exile target land you control, then return it to the battlefield under your control. 1/1 |
| Nissa's Defeat | 2G | Sorcery | Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card. |
| Temple of the False God | Land | {T}: Add {C}{C}. Activate only if you control five or more lands. | |
| Pus Kami | 5BB | Creature — Spirit | {B}, Sacrifice Pus Kami: Destroy target nonblack creature. Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.) 3/3 |
| Azusa, Lost but Seeking | 2G | Legendary Creature — Human Monk | You may play two additional lands on each of your turns. 1/2 |
| Red Scarab | W | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent. |
| Sea Kings' Blessing | U | Instant | One or more target creatures become blue until end of turn. |