M:tG card similarity search
1U · Creature — Merfolk Rogue Ally
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Zurgo and Ojutai | 2URW | Legendary Creature — Orc Dragon | Flying, haste Zurgo and Ojutai has hexproof as long as it entered the battlefield this turn. Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand. 4/4 |
| Invasion of Gobakhan | 1W | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Gobakhan enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast. |
| Clay Champion | X4 | Artifact Creature — Construct | Clay Champion enters the battlefield with three +1/+1 counters on it for each {G}{G} spent to cast it. When Clay Champion enters the battlefield, choose up to two other target creatures you control. For each {W}{W} spent to cast Clay Champion, put a +1/+1 counter on each of them. 2/2 |
| Ixalli's Diviner | 1G | Creature — Human Druid | When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 0/3 |
| Goblin Spy | R | Creature — Goblin Rogue | Play with the top card of your library revealed. 1/1 |
| Khorvath Brightflame | 5R | Legendary Creature — Dragon | Partner with Sylvia Brightspear (When this creature enters the battlefield, target player may put Sylvia into their hand from their library, then shuffle.) Flying, haste Knights your team controls have flying and haste. 3/4 |
| Mausoleum Harpy | 4B | Creature — Harpy | Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy. 3/3 |
| Wizards of the _____ | 2UU | Creature — Human Wizard Performer | When this creature enters the battlefield, you may put a name sticker on it, then look at the top X cards of your library, where X is the number of unique vowels on that sticker. Put one of those cards into your hand and the rest on the bottom of your library in any order. (The vowels are A, E, I, O, U, and Y.) 3/1 |
| Belligerent Sliver | 2R | Creature — Sliver | Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.) 2/2 |
| Naomi, Pillar of Order | 3WB | Legendary Creature — Human Advisor | Whenever Naomi, Pillar of Order enters the battlefield or attacks, if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance. 4/4 |