M:tG card similarity search
· Creature — Beast Horror
Trample, haste Other creatures you control get +1/+1 and have trample and haste. 8/8
Name | Mana | Type | Text |
---|---|---|---|
Wrecking Crew | 4R | Creature — Human Warrior | Reach, trample 4/5 |
Trailblazing Historian | 1R | Creature — Human Shaman | Haste {T}: Another target creature gains haste until end of turn. 1/3 |
Exava, Rakdos Blood Witch | 2BR | Legendary Creature — Human Cleric | First strike, haste Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Each other creature you control with a +1/+1 counter on it has haste. 3/3 |
Dragonwing Glider | 3RR | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+2 and has flying and haste. Equip {3}{R}{R} |
Zalto, Fire Giant Duke | 3RR | Legendary Creature — Giant Barbarian | Trample Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.) 7/3 |
Zendikar Farguide | 4G | Creature — Elemental | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 3/3 |
Gatebreaker Ram | 2G | Creature — Sheep | Gatebreaker Ram gets +1/+1 for each Gate you control. As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample. 2/2 |
Crumbling Colossus | 5 | Artifact Creature — Golem | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Crumbling Colossus attacks, sacrifice it at end of combat. 7/4 |
Blessed Orator | 3W | Creature — Human Cleric | Other creatures you control get +0/+1. 1/4 |
Elder Land Wurm | 4WWW | Creature — Dragon Wurm | Defender, trample When Elder Land Wurm blocks, it loses defender. 5/5 |