M:tG card similarity search
2GG · Creature — Efreet
Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 5/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Jacob Hauken, Inspector | 1U | Legendary Creature — Human Advisor | {T}: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay {4}{U}{U}. If you do, transform Jacob Hauken, Inspector. 0/2 |
| Scatter Ray | 1U | Instant | Counter target artifact or creature spell unless its controller pays {4}. |
| Rootbound Crag | Land | Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}. | |
| Battlefield Percher | 3BB | Creature — Bird | Flying Battlefield Percher can block only creatures with flying. {1}{B}: Battlefield Percher gets +1/+1 until end of turn. 2/2 |
| Canopy Vista | Land — Forest Plains | ({T}: Add {G} or {W}.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands. | |
| Cinder Glade | Land — Mountain Forest | ({T}: Add {R} or {G}.) Cinder Glade enters the battlefield tapped unless you control two or more basic lands. | |
| Prairie Stream | Land — Plains Island | ({T}: Add {W} or {U}.) Prairie Stream enters the battlefield tapped unless you control two or more basic lands. | |
| Smoldering Marsh | Land — Swamp Mountain | ({T}: Add {B} or {R}.) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. | |
| Sunken Hollow | Land — Island Swamp | ({T}: Add {U} or {B}.) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. | |
| Squad Commander | 3W | Creature — Kor Warrior | When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. 3/3 |