M:tG card similarity search
X · Creature — Spirit Monk
Ugin's Conjurant enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Ugin's Conjurant while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Ugin's Conjurant. 0/0
| Name | Mana | Type | Text |
|---|---|---|---|
| Frilled Deathspitter | 2R | Creature — Dinosaur | Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker. 3/2 |
| Sun-Crowned Hunters | 4RR | Creature — Dinosaur | Enrage — Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent or planeswalker. 5/4 |
| Tears of Valakut | 1R | Instant | This spell can't be countered. Tears of Valakut deals 5 damage to target creature with flying. |
| Feign Death | B | Instant | Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it." |
| Undying Malice | B | Instant | Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it." |
| Quest for the Holy Relic | W | Enchantment | Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic. Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle. |
| Imperial Ceratops | 4W | Creature — Dinosaur | Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life. 3/5 |
| Ravenous Daggertooth | 2G | Creature — Dinosaur | Enrage — Whenever Ravenous Daggertooth is dealt damage, you gain 2 life. 3/2 |
| Dromad Purebred | 4W | Creature — Camel Beast | Whenever Dromad Purebred is dealt damage, you gain 1 life. 1/5 |
| Ten Wizards Mountain | Plane — Shenmeng | Whenever you roll the planar die, put a +1/+1 counter on up to one target creature. Whenever chaos ensues, creatures you control gain flying until end of turn. |