Card Codex

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17 May 2024: Card library updated.

Tyrranax

4GG · Creature — Dinosaur Beast

{1}{G}: Tyrranax gets -1/+1 until end of turn. 5/4

Similar cards

Color identity:
NameManaTypeText
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Lulu, Wild Hollyphant 2GWLegendary Creature — Elephant Angel Flying Whenever you attack with one or more other creatures with flying, those creatures get +2/+2 until end of turn. 2/4
Guul Draz Assassin BCreature — Vampire Assassin Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/2 {B}, {T}: Target creature gets -2/-2 until end of turn. LEVEL 4+ 4/4 {B}, {T}: Target creature gets -4/-4 until end of turn. 1/1
Bull's Strength 1GInstant Target creature gets +2/+2 and gains trample until end of turn. Untap it.
Charging War Boar 1RGCreature — Boar Haste (This creature can attack and {T} as soon as it comes under your control.) As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.) 3/1
Cyclical Evolution 3GGSorcery Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it. Suspend 3—{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Might of the Old Ways 1GInstant Target creature gets +2/+2 until end of turn. Coven — Then if you control three or more creatures with different powers, draw a card.
Run Amok 1RInstant Target attacking creature gets +3/+3 and gains trample until end of turn.
Volatile Claws 2RInstant Until end of turn, creatures you control get +2/+0 and gain all creature types.
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