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17 May 2024: Card library updated.

Two Streams Facility

· Plane — Apalapucia

Whenever you planeswalk to Two Streams Facility and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall. Each player who last chose green anchor may play an additional land during each of their turns. Creatures controlled by players who last chose red waterfall get +2/+0 and have haste. Whenever chaos ensues, each player who last chose green anchor chooses red waterfall, and vice versa.

Similar cards

Color identity:
NameManaTypeText
Custodi Squire 4WCreature — Spirit Cleric Flying Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand. 3/3
Kobold Warcaller RCreature — Kobold {T}: Choose a creature card in your hand. It perpetually gains haste. 1/1
Confront the Past XBSorcery — Lesson Choose one — • Return target planeswalker card with mana value X or less from your graveyard to the battlefield. • Remove twice X loyalty counters from target planeswalker an opponent controls.
Concerted Effort 2WWEnchantment At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Vivien's Stampede 4GGSorcery Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.
Preening Champion 2UCreature — Bird Knight Flying When Preening Champion enters the battlefield, create a 1/1 blue and red Elemental creature token. 2/2
Bladeback Sliver 1RCreature — Sliver Hellbent — As long as you have no cards in hand, Sliver creatures you control have "{T}: This creature deals 1 damage to target player or planeswalker." 2/2
Dwarven Hammer 2RArtifact — Equipment When Dwarven Hammer enters the battlefield, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it. Equipped creature gets +3/+0 and has trample. Equip {3}
Drana, the Last Bloodchief 3BBLegendary Creature — Vampire Cleric Flying Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types. 4/4
Goblin Slingshot Artifact — Contraption Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn.
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