M:tG card similarity search
U · Instant
Switch target creature's power and toughness until end of turn. Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Dusk Legion Zealot | 1B | Creature — Vampire Soldier | When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life. 1/1 |
Cyber Conversion | UU | Instant | Turn target creature face down. It's a 2/2 Cyberman artifact creature. |
Turn Against | 4R | Instant | Devoid (This card has no color.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
Merfolk Seer | 2U | Creature — Merfolk Wizard | When Merfolk Seer dies, you may pay {1}{U}. If you do, draw a card. 2/2 |
Finishing Move | 2G | Sorcery | You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control. |
Solar Blaze | 2RW | Sorcery | Each creature deals damage to itself equal to its power. |
Wave of Reckoning | 4W | Sorcery | Each creature deals damage to itself equal to its power. |
Guul Draz Assassin | B | Creature — Vampire Assassin | Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/2 {B}, {T}: Target creature gets -2/-2 until end of turn. LEVEL 4+ 4/4 {B}, {T}: Target creature gets -4/-4 until end of turn. 1/1 |
Baron Von Count | 1BR | Legendary Creature — Human Villain | Baron Von Count enters the battlefield with a doom counter on "5." Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left. When the doom counter moves from "1," destroy target player and put that doom counter on "5." 3/3 |
Take Up the Shield | 1W | Instant | Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |