M:tG card similarity search
U · Instant
Switch target creature's power and toughness until end of turn. Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Kenrith, the Returned King | 4W | Legendary Creature — Human Noble | {R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control. 5/5 |
Unnatural Endurance | B | Instant | Devoid (This card has no color.) Target creature gets +2/+0 until end of turn. Regenerate it. |
Pixie Dust | 1U | Instant — Adventure | Up to three target creatures gain flying until end of turn. (Then exile this card. You may cast the creature later from exile.) |
Gruesome Slaughter | 6 | Sorcery | Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature." |
Dreadhorde Invasion | 1B | Enchantment | At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. |
Baleful Stare | 2U | Sorcery | Target opponent reveals their hand. You draw a card for each Mountain and red card in it. |
Soothsayer Adept | 1U | Creature — Merfolk Wizard | {1}{U}, {T}: Draw a card, then discard a card. 1/3 |
Hooded Kavu | 2R | Creature — Kavu | {B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2 |
Glimmer Lens | 1W | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Whenever equipped creature and at least one other creature attack, draw a card. Equip {1}{W} |
Where Ancients Tread | 4R | Enchantment | Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to any target. |