Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Twinning Staff

3 · Artifact

If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy. {7}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

Similar cards

Color identity:
NameManaTypeText
Lightning Cloud 3REnchantment Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to any target.
Swindler's Scheme 2UEnchantment Whenever an opponent casts a spell from their hand, you may reveal the top card of your library. If it shares a card type with that spell, counter that spell and that opponent may cast the revealed card without paying its mana cost.
Teferi's Contingency WUUInstant Counter target spell. Each card in its controller's graveyard, hand, and library with the same name as that spell perpetually gains "This spell costs {2} more to cast."
Cephalid Aristocrat 4UCreature — Cephalid Noble Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards. 3/3
Devastating Dreams RRSorcery As an additional cost to cast this spell, discard X cards at random. Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.
Outbreak 3BSorcery You may discard a Swamp card rather than pay this spell's mana cost. Choose a creature type. All creatures of that type get -1/-1 until end of turn.
Willbreaker 3UUCreature — Human Wizard Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker. 2/3
Endemic Plague 3BSorcery As an additional cost to cast this spell, sacrifice a creature. Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.
Regenerations Restored WUEnchantment Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one.
Sphere of Truth 3WEnchantment If a white source would deal damage to you, prevent 2 of that damage.
Page 270