M:tG card similarity search
1R · Instant
Choose one — * When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. * Target creature you control gains double strike until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Ten Wizards Mountain | Plane — Shenmeng | Whenever you roll the planar die, put a +1/+1 counter on up to one target creature. Whenever chaos ensues, creatures you control gain flying until end of turn. | |
| Astral Dragon | 6UU | Creature — Dragon | Flying Project Image — When Astral Dragon enters the battlefield, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying. 4/4 |
| Seedling Charm | G | Instant | Choose one — • Return target Aura attached to a creature to its owner's hand. • Regenerate target green creature. • Target creature gains trample until end of turn. |
| Mosquito Guard | W | Creature — Kithkin Soldier | First strike Reinforce 1—{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) 1/1 |
| Invent | 4UR | Instant | Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle. |
| Kami of the Waning Moon | 2B | Creature — Spirit | Flying Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 1/1 |
| Blade Historian | R/WR/WR/WR/W | Creature — Human Cleric | Attacking creatures you control have double strike. 2/3 |
| Eon Frolicker | 2UU | Creature — Elemental Otter | Flying When Eon Frolicker enters the battlefield, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.) 5/5 |
| Virtus's Maneuver | 2B | Sorcery | For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature they control. |
| Samite Elder | 2W | Creature — Human Cleric | {T}: Creatures you control gain protection from the colors of target permanent you control until end of turn. 1/2 |