Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Twinferno

1R · Instant

Choose one — * When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. * Target creature you control gains double strike until end of turn.

Similar cards

Color identity:
NameManaTypeText
Femeref Knight 2WCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: Femeref Knight gains vigilance until end of turn. 2/2
Ekundu Griffin 3WCreature — Griffin Flying, first strike 2/2
Peregrine Griffin 4WCreature — Griffin Flying First strike (This creature deals combat damage before creatures without first strike.) 2/4
Razorfoot Griffin 3WCreature — Griffin Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) 2/2
Silverclaw Griffin 3WWCreature — Griffin Flying, first strike 3/2
Velomachus Lorehold 5RWLegendary Creature — Elder Dragon Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. 5/5
Pilgrim of the Fires 7Artifact Creature — Golem First strike, trample 6/4
Hare Raising GSorcery — Adventure Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.
The Fourteenth Doctor R/GWULegendary Creature — Time Lord Doctor When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order. You may have The Fourteenth Doctor enter the battlefield as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn. 3/4
Might of the Ancestors 2WEnchantment At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.
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