Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Twinferno

1R · Instant

Choose one — * When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. * Target creature you control gains double strike until end of turn.

Similar cards

Color identity:
NameManaTypeText
The Superlatorium Artifact — Attraction Visit — An opponent chooses "the funniest," "the smelliest," or "the sturdiest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize! Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Hand to Hand 2REnchantment During combat, players can't cast instant spells or activate abilities that aren't mana abilities.
Chandra's Pyrohelix 1RInstant Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.
Fire 1RInstant Fire deals 2 damage divided as you choose among one or two targets.
Forked Bolt RSorcery Forked Bolt deals 2 damage divided as you choose among one or two targets.
Twin Bolt 1RInstant Twin Bolt deals 2 damage divided as you choose among one or two targets.
Strider, Ranger of the North 2RGLegendary Creature — Human Ranger Landfall — Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn. 4/4
Giant Adephage 5GGCreature — Insect Trample Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage. 7/7
Sabertooth Outrider 3RCreature — Human Warrior Trample Formidable — Whenever Sabertooth Outrider attacks, if creatures you control have total power 8 or greater, Sabertooth Outrider gains first strike until end of turn. 4/2
Mother of Runes WCreature — Human Cleric {T}: Target creature you control gains protection from the color of your choice until end of turn. 1/1
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