M:tG card similarity search
· Enchantment — Aura
Enchant creature Enchanted creature has double strike. If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.
Name | Mana | Type | Text |
---|---|---|---|
Calamity's Wake | 1W | Instant | Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake. |
Thunder Spirit | 1WW | Creature — Elemental Spirit | Flying, first strike 2/2 |
Draconic Destiny | 1RR | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has flying, haste, and "{1}: This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types. When enchanted creature dies, return Draconic Destiny to its owner's hand. |
Surging Might | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) |
Profane Memento | 1 | Artifact | Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life. |
Scavenging Harpy | 2B | Creature — Harpy | Flying When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard. 2/1 |
Glorious Enforcer | 5WW | Creature — Angel | Flying, lifelink At the beginning of each combat, if you have more life than an opponent, Glorious Enforcer gains double strike until end of turn. 5/5 |
Tok-Tok, Volcano Born | Legendary Creature — Goblin Shaman | Protection from red If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead. 2/2 | |
Equinox | W | Enchantment — Aura | Enchant land Enchanted land has "{T}: Counter target spell if it would destroy a land you control." |
Solitary Confinement | 2W | Enchantment | At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you. |