M:tG card similarity search
2BB · Creature — Vampire Cleric
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. 2/4
Name | Mana | Type | Text |
---|---|---|---|
Unfulfilled Desires | 1UB | Enchantment | {1}, Pay 1 life: Draw a card, then discard a card. |
Dawnhart Geist | 1W | Creature — Spirit Warlock | Whenever you cast an enchantment spell, you gain 2 life. 1/3 |
Obuun, Mul Daya Ancestor | 1RGW | Legendary Creature — Elf Spirit | At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. 3/3 |
Free-for-All | 3U | Enchantment | When Free-for-All enters the battlefield, exile all creatures face down. At the beginning of each player's upkeep, that player chooses a card exiled with Free-for-All at random and puts it onto the battlefield. When Free-for-All leaves the battlefield, put all cards exiled with it into their owners' graveyards. |
Denied! | U | Instant | Choose a card name, then target spell's controller reveals their hand. If a card with the chosen name is revealed this way, counter that spell. |
Healer of the Pride | 3W | Creature — Cat Cleric | Whenever another creature enters the battlefield under your control, you gain 2 life. 2/3 |
Wanderguard Sentry | 4U | Creature — Drone | When Wanderguard Sentry enters the battlefield, look at target opponent's hand. 3/3 |
Virtue of Strength | 5GG | Enchantment | If you tap a basic land for mana, it produces three times as much of that mana instead. |
Knollspine Dragon | 5RR | Creature — Dragon | Flying When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn. 7/5 |
Deny the Witch | 1WUB | Instant | Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control. |