Card Codex

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17 May 2024: Card library updated.

Twilight Drover

2W · Creature — Spirit

Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover. {2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying. 1/1

Similar cards

Color identity:
NameManaTypeText
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Gale, Holy Conduit 3WULegendary Creature — Human Wizard Whenever you cast an instant or sorcery spell, create a 1/1 white Pegasus creature token with flying. 4/5
Sengir Connoisseur 3BBCreature — Vampire Flying Whenever one or more other creatures die, put a +1/+1 counter on Sengir Connoisseur. This ability triggers only once each turn. 3/3
Malevolent Noble 1BCreature — Human Noble {2}, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble. 2/2
Teller of Tales 3UUCreature — Spirit Flying Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature. 3/3
Mold Adder GCreature — Fungus Snake Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder. 1/1
Hallowed Haunting 2WWEnchantment As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
Strength of Arms WInstant Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
Gleam of Battle 4RWEnchantment Whenever a creature you control attacks, put a +1/+1 counter on it.
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