M:tG card similarity search
2G · Creature — Insect
{1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Bonds of Faith | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block. |
| Morgue Thrull | 2B | Creature — Thrull | Sacrifice Morgue Thrull: Mill three cards. 2/2 |
| Hypothesizzle | 3UR | Instant | Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature. |
| Charix, the Raging Isle | 2UU | Legendary Creature — Leviathan Crab | Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast. {3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control. 0/17 |
| Torrent of Souls | 4B/R | Sorcery | Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast this spell. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast this spell. (Do both if {B}{R} was spent.) |
| Strefan, Maurer Progenitor | 2BR | Legendary Creature — Vampire Noble | Flying At the beginning of your end step, create a Blood token for each player who lost life this turn. Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn. 3/2 |
| Spire Winder | 3U | Creature — Snake | Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Spire Winder gets +1/+1 as long as you have the city's blessing. 2/3 |
| Voracious Varmint | 1G | Creature — Varmint | Vigilance {1}, Sacrifice Voracious Varmint: Destroy target artifact or enchantment. 2/2 |
| Krark-Clan Engineers | 3R | Creature — Goblin Artificer | {R}, Sacrifice two artifacts: Destroy target artifact. 2/2 |
| Courtly Provocateur | 2U | Creature — Human Wizard | {T}: Target creature attacks this turn if able. {T}: Target creature blocks this turn if able. 1/1 |