M:tG card similarity search
4UU · Sorcery
Cast this spell only if you control two or more Doctors. Take an extra turn after this one. Exile Twice Upon a Time.
| Name | Mana | Type | Text |
|---|---|---|---|
| Lore Weaver | 3U | Creature — Human Wizard | Partner with Ley Weaver (When this creature enters the battlefield, target player may put Ley Weaver into their hand from their library, then shuffle.) {5}{U}{U}: Target player draws two cards. 2/2 |
| Bladecoil Serpent | X6 | Artifact Creature — Serpent | When Bladecoil Serpent enters the battlefield, for each {U}{U} spent to cast it, draw a card. When Bladecoil Serpent enters the battlefield, for each {B}{B} spent to cast it, each opponent discards a card. When Bladecoil Serpent enters the battlefield, for each {R}{R} spent to cast it, it gets +1/+0 and gains trample and haste until end of turn. 5/4 |
| Mech Hangar | Land | {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell. {3}, {T}: Target Vehicle becomes an artifact creature until end of turn. | |
| Repel the Darkness | 2W | Instant | Tap up to two target creatures. Draw a card. |
| Stubborn Denial | U | Instant | Counter target noncreature spell unless its controller pays {1}. Ferocious — If you control a creature with power 4 or greater, counter that spell instead. |
| Eightfold Maze | 2W | Instant | Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature. |
| Just Fate | 2W | Instant | Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature. |
| Mythos of Vadrok | 2RR | Sorcery | Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If {W}{U} was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated. |
| Warden of Evos Isle | 2U | Creature — Bird Wizard | Flying Creature spells with flying you cast cost {1} less to cast. 2/2 |
| Necromancy | 2B | Enchantment | You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it. |