M:tG card similarity search
· Land
Turntimber Grove enters the battlefield tapped. When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. {T}: Add {G}.
Name | Mana | Type | Text |
---|---|---|---|
Artful Takedown | 2UB | Instant | Choose one or both — • Tap target creature. • Target creature gets -2/-4 until end of turn. |
Candy Trail | 1 | Artifact — Food Clue | When Candy Trail enters the battlefield, scry 2. {2}, {T}, Sacrifice Candy Trail: You gain 3 life and draw a card. |
Rambunctious Mutt | 3WW | Creature — Dog | When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls. 3/4 |
Spidersilk Armor | 2G | Enchantment | Creatures you control get +0/+1 and have reach. (They can block creatures with flying.) |
Day of Destiny | 3W | Legendary Enchantment | Legendary creatures you control get +2/+2. |
Eccentric Apprentice | 2U | Creature — Tiefling Wizard | Flying When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn. 2/2 |
Aquatic Alchemist | 1U | Creature — Elemental | Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn. 1/3 |
Flourishing Hunter | 4GG | Creature — Wolf Spirit | When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control. 6/6 |
Thunderstaff | 3 | Artifact | As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn. |
Rally the Ranks | 1W | Enchantment | As Rally the Ranks enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. |