M:tG card similarity search
· Land
Turntimber Grove enters the battlefield tapped. When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. {T}: Add {G}.
| Name | Mana | Type | Text |
|---|---|---|---|
| Mercenary Knight | 2B | Creature — Human Mercenary Knight | When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card. 4/4 |
| Scab-Clan Giant | 4RG | Creature — Giant Warrior | When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random. 4/5 |
| Built to Smash | R | Instant | Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn. |
| Predatory Nightstalker | 3BB | Creature — Nightstalker | When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature. 3/2 |
| Aquatic Ingress | 2U | Instant — Adventure | Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.) |
| Heavenly Blademaster | 5W | Creature — Angel | Flying, double strike When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster. 3/6 |
| Solitary Sanctuary | 2W | Enchantment | When Solitary Sanctuary enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control. |
| Hollow Scavenger | 2G | Creature — Wolf | {1}, Sacrifice a Food: Hollow Scavenger gets +2/+2 until end of turn. Activate only once each turn. 3/2 |
| Reckless Charge | R | Sorcery | Target creature gets +3/+0 and gains haste until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Historian's Wisdom | 2G | Enchantment — Aura | Enchant artifact or creature When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +2/+1. |