M:tG card similarity search
1GG · Creature — Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able. 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Setessan Starbreaker | 3G | Creature — Human Warrior | When Setessan Starbreaker enters the battlefield, you may destroy target Aura. 2/1 |
| Woolly Mammoths | 1GG | Creature — Elephant | Woolly Mammoths has trample as long as you control a snow land. 3/2 |
| Chronic Flooding | 1U | Enchantment — Aura | Enchant land Whenever enchanted land becomes tapped, its controller mills three cards. |
| Urban Burgeoning | G | Enchantment — Aura | Enchant land Enchanted land has "Untap this land during each other player's untap step." |
| Demon-Possessed Witch | Creature — Human Shaman | When this creature transforms into Demon-Possessed Witch, you may destroy target creature. 4/3 | |
| Loyal Pegasus | W | Creature — Pegasus | Flying Loyal Pegasus can't attack or block alone. 2/1 |
| Obsidian Fireheart | 1RRR | Creature — Elemental | {1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.) 4/4 |
| Guardian of Faith | 1WW | Creature — Spirit Knight | Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) 3/2 |
| Twiddlestick Charger | Artifact — Contraption | Whenever you crank Twiddlestick Charger, tap or untap target creature. | |
| Fifty Feet of Rope | 1 | Artifact | Climb Over — {T}: Target Wall can't block this turn. Tie Up — {3}, {T}: Target creature doesn't untap during its controller's next untap step. Rappel Down — {4}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) |