Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Turn to Mist

1W/U · Instant

Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Similar cards

Color identity:
NameManaTypeText
Upwelling 3GEnchantment Players don't lose unspent mana as steps and phases end.
Invasive Species 2GCreature — Insect When Invasive Species enters the battlefield, return another permanent you control to its owner's hand. 3/3
Kami of Transience 1GCreature — Spirit Trample Whenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience. At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand. 2/2
Emancipation Angel 1WWCreature — Angel Flying When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand. 3/3
Dogged Pursuit 3BEnchantment At the beginning of your end step, each opponent loses 1 life and you gain 1 life.
Snapback 1UInstant You may exile a blue card from your hand rather than pay this spell's mana cost. Return target creature to its owner's hand.
Frost Lynx 2UCreature — Elemental Cat When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 2/2
It Doesn't Add Up 3BBInstant Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.)
Colossal Skyturtle 4GGUEnchantment Creature — Turtle Flying, ward {2} Channel — {2}{G}, Discard Colossal Skyturtle: Return target card from your graveyard to your hand. Channel — {1}{U}, Discard Colossal Skyturtle: Return target creature to its owner's hand. 6/5
Haphazard Bombardment 5REnchantment When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them. At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.
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