Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Turn to Mist

1W/U · Instant

Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Similar cards

Color identity:
NameManaTypeText
Breath of Life 3WSorcery Return target creature card from your graveyard to the battlefield.
False Defeat 3WSorcery Return target creature card from your graveyard to the battlefield.
Resurrection 2WWSorcery Return target creature card from your graveyard to the battlefield.
Rise Again 4BSorcery Return target creature card from your graveyard to the battlefield.
Zombify 3BSorcery Return target creature card from your graveyard to the battlefield.
Will of the Naga 4UUInstant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Teachings of the Kirin 1GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Mill three cards. Create a 1/1 colorless Spirit creature token. II — Put a +1/+1 counter on target creature you control. III — Exile this Saga, then return it to the battlefield transformed under your control.
Necrotic Plague 2BBEnchantment — Aura Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature." When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.
Saiba Trespassers 4UArtifact Creature — Moonfolk Rogue Channel — {3}{U}, Discard Saiba Trespassers: Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step. 3/5
Brutal Cathar 2WCreature — Human Soldier Werewolf When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2
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