Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Turn the Tables

3WW · Instant

All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.

Similar cards

Color identity:
NameManaTypeText
Water Weird 3UCreature — Elemental Weird Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. {1}{U}: Water Weird gets +1/-1 until end of turn. 3/4
Storm Fleet Pyromancer 4RCreature — Human Pirate Wizard Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target. 3/2
Ancient Gold Dragon 5WWCreature — Elder Dragon Flying Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result. 7/10
Canopy Stalker 3GCreature — Cat Canopy Stalker must be blocked if able. When Canopy Stalker dies, you gain 1 life for each creature that died this turn. 4/2
Lu Su, Wu Advisor 3UULegendary Creature — Human Advisor {T}: Draw a card. Activate only during your turn, before attackers are declared. 1/2
Righteous Cause 3WWEnchantment Whenever a creature attacks, you gain 1 life.
Lightning Runner 3RRCreature — Human Warrior Double strike, haste Whenever Lightning Runner attacks, you get {E}{E} (two energy counters), then you may pay {E}{E}{E}{E}{E}{E}{E}{E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase. 2/2
Bury in Books 4UInstant This spell costs {2} less to cast if it targets an attacking creature. Put target creature into its owner's library second from the top.
The Wretched 3BBCreature — Demon At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched. 2/5
Khenra Scrapper 2RCreature — Jackal Warrior Menace You may exert Khenra Scrapper as it attacks. When you do, it gets +2/+0 until end of turn. (An exerted creature won't untap during your next untap step.) 2/3
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