Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tura Kennerüd, Skyknight

2WUU · Legendary Creature — Human Knight

Flying Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token. 3/3

Similar cards

Color identity:
NameManaTypeText
Feywild Caretaker 4UCreature — Orc Wizard When Feywild Caretaker enters the battlefield, you take the initiative. At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying. 3/4
Narset's Reversal UUInstant Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Surveillance Monitor 3UCreature — Vedalken Detective When Surveillance Monitor enters the battlefield, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying. 3/3
Skyclave Aerialist 1UCreature — Merfolk Scout Flying {4}{G/P}: Transform Skyclave Aerialist. Activate only as a sorcery. ({G/P} can be paid with either {G} or 2 life.) 2/1
Gargoyle Flock 2GUCreature — Tyranid Gargoyle Flying Skyswarm — At the beginning of your end step, if a creature entered the battlefield under your control this turn, create a 1/1 blue Tyranid Gargoyle creature token with flying. 2/2
Umbral Juke 2BInstant Choose one — • Target player sacrifices a creature or planeswalker. • Create a 2/1 white and black Inkling creature token with flying.
Bat Whisperer 3BCreature — Vampire When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying. 4/2
Hunted Troll 2GGCreature — Troll Warrior When Hunted Troll enters the battlefield, target opponent creates four 1/1 blue Faerie creature tokens with flying. {G}: Regenerate Hunted Troll. 8/4
Desecrated Tomb 3Artifact Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
Hallowed Haunting 2WWEnchantment As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
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