Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Trygon Predator

1GU · Creature — Beast

Flying Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls. 2/3

Similar cards

Color identity:
NameManaTypeText
Fateful Handoff 3BSorcery Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.
Down for Repairs 2BSorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.)
Pongify UInstant Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Glint Hawk Idol 2Artifact Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 Bird artifact creature with flying until end of turn. {W}: Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn.
Aladdin 2RRCreature — Human Rogue {1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin. 1/1
Preston Garvey, Minuteman 2RGWLegendary Creature — Human Soldier At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'" Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control. 4/4
Pyramids 6Artifact {2}: Choose one — • Destroy target Aura attached to a land. • The next time target land would be destroyed this turn, remove all damage marked on it instead.
Whipflare 1RSorcery Whipflare deals 2 damage to each nonartifact creature.
Bane of Bala Ged 7Creature — Eldrazi Whenever Bane of Bala Ged attacks, defending player exiles two permanents they control. 7/5
Reaper of Night 5BBCreature — Specter Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn. 4/5
Page 317