M:tG card similarity search
1GU · Creature — Beast
Flying Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls. 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Containment Breach | 2G | Sorcery — Lesson | Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." |
| Aggressive Sabotage | 2B | Sorcery | Kicker {R} (You may pay an additional {R} as you cast this spell.) Target player discards two cards. If this spell was kicked, it deals 3 damage to that player. |
| Vivien's Stampede | 4GG | Sorcery | Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn. |
| Loxodon Gatekeeper | 2WW | Creature — Elephant Soldier | Artifacts, creatures, and lands your opponents control enter the battlefield tapped. 2/3 |
| Mawcor | 3UU | Creature — Beast | Flying {T}: Mawcor deals 1 damage to any target. 3/3 |
| Sawtooth Ogre | 2RR | Creature — Ogre | Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat. 3/3 |
| Basalt Golem | 5 | Artifact Creature — Golem | Basalt Golem can't be blocked by artifact creatures. Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, they create a 0/2 colorless Wall artifact creature token with defender. 2/4 |
| Archetype of Imagination | 4UU | Enchantment Creature — Human Wizard | Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying. 3/2 |
| Matsu-Tribe Sniper | 1G | Creature — Snake Warrior Archer | {T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying. Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 1/1 |
| Call Forth the Tempest | 5RRR | Sorcery | Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn. |