M:tG card similarity search
2 · Artifact — Equipment
Equipped creature gets +1/+1 and has vigilance. As long as equipped creature is a Human, it gets an additional +1/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Moldgraf Scavenger | 1G | Creature — Fungus | Delirium — Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard. 0/4 |
| Neurok Stealthsuit | 2 | Artifact — Equipment | Equipped creature has shroud. (It can't be the target of spells or abilities.) {U}{U}: Attach Neurok Stealthsuit to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
| Village Survivors | 4G | Creature — Human | Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance. 4/5 |
| Cement Shoes | 1 | Artifact — Equipment | Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature." Equipped creature doesn't untap during its controller's untap step. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
| Team Spirit | 2G | Instant | Creatures target player's team controls get +1/+1 until end of turn. |
| Angel of the Dawn | 4W | Creature — Angel | Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3 |
| Banners Raised | R | Instant | Creatures you control get +1/+0 until end of turn. |
| Bar the Door | 2W | Instant | Creatures you control get +0/+4 until end of turn. |
| Burn Bright | 2R | Instant | Creatures you control get +2/+0 until end of turn. |
| Charge | W | Instant | Creatures you control get +1/+1 until end of turn. |