M:tG card similarity search
2UU · Creature — Spirit
Flying At the beginning of your end step, tap all lands you control. 3/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Yomiji, Who Bars the Way | 5WW | Legendary Creature — Spirit | Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand. 4/4 |
| Goldmeadow Harrier | W | Creature — Kithkin Soldier | {W}, {T}: Tap target creature. 1/1 |
| Dromoka, the Eternal | 3GW | Legendary Creature — Dragon | Flying Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) 5/5 |
| Scorch the Fields | 4R | Sorcery | Destroy target land. Scorch the Fields deals 1 damage to each Human creature. |
| Temporal Eddy | 2UU | Sorcery | Put target creature or land on top of its owner's library. |
| Street Sweeper | 6 | Artifact Creature — Construct | Whenever Street Sweeper attacks, destroy all Auras attached to target land. 4/6 |
| Tempest Caller | 2UU | Creature — Merfolk Wizard | When Tempest Caller enters the battlefield, tap all creatures target opponent controls. 2/3 |
| Send to Sleep | 1U | Instant | Tap up to two target creatures. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps. |
| Azusa's Many Journeys | 1G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — You may play an additional land this turn. II — You gain 3 life. III — Exile this Saga, then return it to the battlefield transformed under your control. |
| Idyllic Grange | Land — Plains | ({T}: Add {W}.) Idyllic Grange enters the battlefield tapped unless you control three or more other Plains. When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control. |