M:tG card similarity search
2WW · Enchantment
If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Setessan Oathsworn | 1GG | Creature — Satyr Warrior | Heroic — Whenever you cast a spell that targets Setessan Oathsworn, put two +1/+1 counters on Setessan Oathsworn. 1/1 |
| The Eternal Wanderer | 4WW | Legendary Planeswalker | No more than one creature can attack The Eternal Wanderer each combat. [+1]: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step. [0]: Create a 2/2 white Samurai creature token with double strike. [−4]: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way. Loyalty 5 |
| Tome Scour | U | Sorcery | Target player mills five cards. |
| Clocknapper | 3UU | Creature — Human Spy | When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.) 2/2 |
| Nimana Skydancer | 2B | Creature — Human Rogue | Flash Flying When Nimana Skydancer enters the battlefield, target opponent mills two cards. (They put the top two cards of their library into their graveyard.) 2/1 |
| Oak Street Innkeeper | 2G | Creature — Elf | As long as it's not your turn, tapped creatures you control have hexproof. 1/2 |
| Novice Occultist | 1B | Creature — Human Wizard | When Novice Occultist dies, you draw a card and you lose 1 life. 1/2 |
| Reckless Stormseeker | 2R | Creature — Human Werewolf | At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3 |
| Mentor of the Meek | 2W | Creature — Human Soldier | Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. 2/2 |
| Ragged Recluse | 1B | Creature — Human Peasant | At the beginning of your end step, if you discarded a card this turn, transform Ragged Recluse. 2/1 |