M:tG card similarity search
2WW · Enchantment
If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Emberstrike Duo | 1B/R | Creature — Elemental Warrior Shaman | Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn. 1/1 |
| Gwaihir, Greatest of the Eagles | 4W | Legendary Creature — Bird Noble | Flying Whenever Gwaihir attacks, target attacking creature gains flying until end of turn. At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn." 5/5 |
| Squee's Revenge | 1UR | Sorcery | Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip. |
| Abandon the Post | 1R | Sorcery | Up to two target creatures can't block this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Nightbird's Clutches | 1R | Sorcery | Up to two target creatures can't block this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Retrieve Prey | 1G | Sorcery — Adventure | Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.) |
| Angel of Eternal Dawn | 2W | Creature — Angel | Flying When Angel of Eternal Dawn enters the battlefield, it becomes day. It can't become night. Your opponents can't cast spells with mana value greater than the number of turns they have begun. 2/4 |
| Blood Sun | 2R | Enchantment | When Blood Sun enters the battlefield, draw a card. All lands lose all abilities except mana abilities. |
| Shrieking Affliction | B | Enchantment | At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 3 life. |
| Prowling Pangolin | 3BB | Creature — Pangolin Beast | When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin. 6/5 |