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17 May 2024: Card library updated.

Trouble in Pairs

2WW · Enchantment

If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.

Similar cards

Color identity:
NameManaTypeText
Saint Elenda 4WWWLegendary Creature — Vampire Cleric Lifelink When Saint Elenda enters the battlefield, conjure a card of your choice from Saint Elenda's spellbook into your hand. You may cast that card this turn without paying its mana cost. At the beginning of your end step, if you gained life this turn, create an X/X white Avatar creature token, where X is the amount of life you gained this turn. 4/7
Might of Old Krosa GInstant Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.
Bladecoil Serpent X6Artifact Creature — Serpent When Bladecoil Serpent enters the battlefield, for each {U}{U} spent to cast it, draw a card. When Bladecoil Serpent enters the battlefield, for each {B}{B} spent to cast it, each opponent discards a card. When Bladecoil Serpent enters the battlefield, for each {R}{R} spent to cast it, it gets +1/+0 and gains trample and haste until end of turn. 5/4
Sai, Master Thopterist 2ULegendary Creature — Human Artificer Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. {1}{U}, Sacrifice two artifacts: Draw a card. 1/4
Deception 2BSorcery Target opponent discards two cards.
Mind Rot 2BSorcery Target player discards two cards.
Harvest Fear 3BSorcery — Adventure Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)
Waking Nightmare 2BSorcery — Arcane Target player discards two cards.
Might of the Ancestors 2WEnchantment At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.
Urban Evolution 3GUSorcery Draw three cards. You may play an additional land this turn.
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