M:tG card similarity search
4G · Creature — Troll Frog Warrior
{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample. 5/5
Name | Mana | Type | Text |
---|---|---|---|
Intimidation | 2BBB | Enchantment | Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.) |
Ruthless Cullblade | 1B | Creature — Vampire Warrior | Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life. 2/1 |
Sea Gate Banneret | W | Creature — Kor Warrior | {4}{W}: Creatures you control get +1/+1 until end of turn. 1/2 |
Anavolver | 3G | Creature — Volver | Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.) If Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying. If Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver." 3/3 |
Setessan Oathsworn | 1GG | Creature — Satyr Warrior | Heroic — Whenever you cast a spell that targets Setessan Oathsworn, put two +1/+1 counters on Setessan Oathsworn. 1/1 |
Slumbering Dragon | R | Creature — Dragon | Flying Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon. 3/3 |
Oaken Boon | 3G | Sorcery — Adventure | Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.) |
Highspire Mantis | 2RW | Creature — Insect | Flying, trample 3/3 |
Rayami, First of the Fallen | 1BGU | Legendary Creature — Vampire | If a nontoken creature would die, exile that card with a blood counter on it instead. As long as an exiled creature card with a blood counter on it has flying, Rayami, First of the Fallen has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. 5/4 |
A-Moss-Pit Skeleton | BG | Creature — Plant Skeleton | Kicker {3} (You may pay an additional {3} as you cast this spell.) If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, return A-Moss-Pit Skeleton from your graveyard to your hand at the beginning of the next end step. 2/2 |