M:tG card similarity search
WB · Creature — Human Knight
Deathtouch As long as it's your turn, Triumphant Adventurer has first strike. Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.) 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Basilica Guards | 2W | Creature — Human Soldier | Defender Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) 1/4 |
| Inquisitorial Rosette | 2 | Artifact — Equipment | Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
| Ashenmoor Cohort | 5B | Creature — Elemental Warrior | Ashenmoor Cohort gets +1/+1 as long as you control another black creature. 4/3 |
| Ranger Squadron | 4WW | Creature — Cat Ranger | Flying Double team 3/4 |
| Ichor Synthesizer | 1U | Creature — Phyrexian Wizard | Whenever you cast a noncreature spell, put an oil counter on Ichor Synthesizer. As long as Ichor Synthesizer has four or more oil counters on it, it gets +2/+0 and can't be blocked. 1/3 |
| Caves of Chaos Adventurer | 3R | Creature — Human Barbarian | Trample When Caves of Chaos Adventurer enters the battlefield, you take the initiative. Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn. 5/3 |
| Tiger-Tribe Hunter | 3RR | Creature — Human Barbarian | Trample Pack tactics — Whenever Tiger-Tribe Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, Tiger-Tribe Hunter deals damage equal to the sacrificed creature's power to target creature. 4/4 |
| Affa Protector | 2W | Creature — Human Soldier Ally | Vigilance 1/4 |
| Take Flight | 3U | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card." |
| Darling of the Masses | 2GW | Creature — Elf Citizen | Other Citizens you control get +1/+0. Whenever Darling of the Masses attacks, create a 1/1 green and white Citizen creature token. 2/4 |