M:tG card similarity search
4W · Creature — Human Warrior
Lifelink Praesidium Protectiva — When Triumph of Saint Katherine is put into your graveyard from the battlefield, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library. Miracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Tidehollow Sculler | WB | Artifact Creature — Zombie | When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand. 2/2 |
| Environmental Sciences | 2 | Sorcery — Lesson | Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life. |
| Frazzled Editor | 1R | Creature — Human Bureaucrat | Protection from wordy (Something is wordy if it has four or more lines of rules text.) 2/2 |
| Tariel, Reckoner of Souls | 4RWB | Legendary Creature — Angel | Flying, vigilance {T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control. 4/7 |
| Burning Wish | 1R | Sorcery | You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish. |
| Citizen's Arrest | 1WW | Enchantment | When Citizen's Arrest enters the battlefield, exile target creature or planeswalker an opponent controls until Citizen's Arrest leaves the battlefield. |
| Ossification | 1W | Enchantment — Aura | Enchant basic land you control When Ossification enters the battlefield, exile target creature or planeswalker an opponent controls until Ossification leaves the battlefield. |
| Frontline Rebel | 2R | Creature — Human Warrior | Frontline Rebel attacks each combat if able. 3/3 |
| Undermountain Adventurer | 3G | Creature — Giant Warrior | Vigilance When Undermountain Adventurer enters the battlefield, you take the initiative. {T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead. 3/4 |
| Mtenda Herder | W | Creature — Human Scout | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1/1 |