M:tG card similarity search
2G · Enchantment
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
| Name | Mana | Type | Text |
|---|---|---|---|
| Mortivore | 2BB | Creature — Lhurgoyf | Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. {B}: Regenerate Mortivore. */* |
| Hedron Alignment | 2U | Enchantment | Hexproof At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield. {1}{U}: Scry 1. |
| Combat Thresher | 7 | Artifact Creature — Construct | Prototype {2}{W} — 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Double strike When Combat Thresher enters the battlefield, draw a card. 3/3 |
| Walking Archive | 3 | Artifact Creature — Golem | Defender (This creature can't attack.) Walking Archive enters the battlefield with a +1/+1 counter on it. At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive. {2}{W}{U}: Put a +1/+1 counter on Walking Archive. 1/1 |
| Estrid's Invocation | 2U | Enchantment | You may have Estrid's Invocation enter the battlefield as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control." |
| Exit Specialist | 1U | Creature — Human Detective | Exit Specialist can't be blocked by creatures with power 3 or greater. Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Exit Specialist is turned face up, return another target creature to its owner's hand. 2/1 |
| Orcish Siegemaster | 2R | Creature — Orc Soldier | Trample Other Orcs and Goblins you control have trample. Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. 0/5 |
| Subversion | 3BB | Enchantment | At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. |
| Vedalken Humiliator | 3U | Creature — Vedalken Wizard | Metalcraft — Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn. 3/4 |
| Savage Swipe | G | Sorcery | Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.) |