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17 May 2024: Card library updated.

Triskaidekaphile

1U · Creature — Human Wizard

You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card. 1/3

Similar cards

Color identity:
NameManaTypeText
Veiled Crocodile 2UEnchantment When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.
Brainstone 1Artifact {2}, {T}, Sacrifice Brainstone: Draw three cards, then put two cards from your hand on top of your library in any order.
Hint of Insanity 2BSorcery Target player reveals their hand. That player discards all nonland cards with the same name as another card in their hand.
Firebrand Ranger 1RCreature — Human Soldier Ranger {G}, {T}: You may put a basic land card from your hand onto the battlefield. 2/1
Windrider Wizard 2UCreature — Human Wizard Flying Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card. 2/2
Arming Gala 3GWEnchantment At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1.
Slaughter Pact 0Instant Destroy target nonblack creature. At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.
Twilight Prophet 2BBCreature — Vampire Cleric Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. 2/4
Glittering Wish GWSorcery You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.
To Arms! 1WInstant Untap all creatures you control. Draw a card.
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