Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Triplicate Titan

9 · Artifact Creature — Golem

Flying, vigilance, trample When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample. 9/9

Similar cards

Color identity:
NameManaTypeText
Charge Through GInstant Target creature gains trample until end of turn. Draw a card.
Light of the Legion 4WWCreature — Angel Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) When Light of the Legion dies, put a +1/+1 counter on each white creature you control. 5/5
Storm-Kiln Artist 3RCreature — Dwarf Shaman Storm-Kiln Artist gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. 2/2
Walker of the Wastes 4CCreature — Eldrazi ({C} represents colorless mana.) Trample Walker of the Wastes gets +1/+1 for each land you control named Wastes. 4/4
Cogwork Assembler 3Artifact Creature — Assembly-Worker {7}: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step. 2/3
Devout Chaplain 2WCreature — Human Cleric {T}, Tap two untapped Humans you control: Exile target artifact or enchantment. 2/2
Mandible Justiciar 1WArtifact Creature — Phyrexian Cleric Lifelink Whenever another artifact enters the battlefield under your control, Mandible Justiciar gets +1/+1 until end of turn. 2/1
Lunar Hatchling 4GUCreature — Alien Beast Flying, trample Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Escape—{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) 6/6
Firehoof Cavalry WCreature — Human Berserker {3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. 1/1
Rise of the Hobgoblins R/WR/WEnchantment When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens. {R/W}: Red creatures and white creatures you control gain first strike until end of turn.
Page 351