Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tricks of the Trade

3U · Enchantment — Aura

Enchant creature Enchanted creature gets +2/+0 and can't be blocked.

Similar cards

Color identity:
NameManaTypeText
Skullclamp 1Artifact — Equipment Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Final Flourish 1BInstant Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead.
Drown in Sorrow 1BBSorcery All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Aura Graft 1UInstant Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
Nut Collector 5GCreature — Human Druid At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token. Threshold — Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard. 1/1
Canyon Jerboa 2WCreature — Mouse Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. 1/2
Murder Investigation 1WEnchantment — Aura Enchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
Pradesh Gypsies 2GCreature — Human Nomad {1}{G}, {T}: Target creature gets -2/-0 until end of turn. 1/1
Kragma Warcaller 3BRCreature — Minotaur Warrior Minotaur creatures you control have haste. Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn. 2/3
Vodalian Knights 1UUCreature — Merfolk Knight First strike Vodalian Knights can't attack unless defending player controls an Island. When you control no Islands, sacrifice Vodalian Knights. {U}: Vodalian Knights gains flying until end of turn. 2/2
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