M:tG card similarity search
1B/GB/G · Creature — Elf Shaman
Whenever Tribune of Rot attacks, mill two cards. For each creature card milled this way, create a 1/1 green Saproling creature token. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Jenson Carthalion, Druid Exile | GW | Legendary Creature — Human Druid | Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance. {5}, {T}: Add {W}{U}{B}{R}{G}. 2/2 |
| Dementia Bat | 4B | Creature — Phyrexian Bat | Flying {4}{B}, Sacrifice Dementia Bat: Target player discards two cards. 2/2 |
| Welcome to Sweettooth | 1G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human creature token. II — Create a Food token. III — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control. |
| Shrouded Serpent | 4UUU | Creature — Serpent | Whenever Shrouded Serpent attacks, defending player may pay {4}. If that player doesn't, Shrouded Serpent can't be blocked this turn. 4/4 |
| Embalmer's Tools | 2 | Artifact | Activated abilities of creature cards in your graveyard cost {1} less to activate. Tap an untapped Zombie you control: Target player mills a card. |
| Hazezon Tamar | 4RGW | Legendary Creature — Human Warrior | When Hazezon Tamar enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time. When Hazezon leaves the battlefield, exile all Sand Warriors. 2/4 |
| Bane of Hanweir | Creature — Werewolf | Bane of Hanweir attacks each combat if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir. 5/5 | |
| Rubblebelt Recluse | 4R | Creature — Ogre Berserker | Rubblebelt Recluse attacks each combat if able. 6/5 |
| Hooded Brawler | 2G | Creature — Naga Warrior | You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.) 3/2 |
| Sergeant-at-Arms | 2W | Creature — Human Soldier | Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens. 2/3 |