M:tG card similarity search
GWU · Instant
Choose one — • Destroy target enchantment. • Exile target attacking creature. • Draw a card, then discard a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Arcane Endeavor | 5UU | Sorcery | Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost. |
| Cloaked Cadet | 4G | Creature — Human Ranger | Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn. 2/4 |
| Cinder Wall | R | Creature — Wall | Defender When Cinder Wall blocks, destroy it at end of combat. 3/3 |
| Cold Storage | 4 | Artifact | {3}: Exile target creature you control. Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control. |
| Avaricious Dragon | 2RR | Creature — Dragon | Flying At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand. 4/4 |
| Tariff | 1W | Sorcery | Each player sacrifices the creature they control with the highest mana value unless they pay that creature's mana cost. If two or more creatures a player controls are tied for highest, that player chooses one. |
| Afterlife Insurance | 1W/B | Instant | Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.) |
| Cloudkin Seer | 2U | Creature — Elemental Wizard | Flying When Cloudkin Seer enters the battlefield, draw a card. 2/1 |
| Orcish Settlers | 1R | Creature — Orc | {X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands. 1/1 |
| Mental Note | U | Instant | Mill two cards. Draw a card. |