Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Treva's Charm

GWU · Instant

Choose one — • Destroy target enchantment. • Exile target attacking creature. • Draw a card, then discard a card.

Similar cards

Color identity:
NameManaTypeText
Sanctum of Calm Waters 3ULegendary Enchantment — Shrine At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
Stitched Assistant 2UCreature — Zombie Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Stitched Assistant exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) 3/2
Bane of Progress 4GGCreature — Elemental When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way. 2/2
Whims of the Fates 5RSorcery Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)
Ogre Shaman 3RRCreature — Ogre Shaman {2}, Discard a card at random: Ogre Shaman deals 2 damage to any target. 3/3
Pillage 1RRSorcery Destroy target artifact or land. It can't be regenerated.
Honden of Night's Reach 3BLegendary Enchantment — Shrine At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
Rite of Harmony GWInstant Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card. Flashback {2}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choking Restraints 2WEnchantment — Aura Enchant creature Enchanted creature can't attack or block. {3}{W}{W}, Sacrifice Choking Restraints: Exile enchanted creature.
Wasteland Viper GCreature — Snake Deathtouch Bloodrush — {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn. 1/2
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